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vgnz93hs

Projector Simulation

Using my custom rendering engine, RC Tracing, I simulated a projector emitting light and projecting an image onto a wall. The light is emitted from the center toward the left wall, where it reflects diffusely. I added a smoke effect to the room so that the beam of light from the projector is visible.
A stage with brown ground, orange lava, and yellow checkpoint outlines, with a blue player moving through it.
A slightly brighter version of the previous image.

About This Project

I have liked projectors for a long time, so I decided to recreate one in a 3D space.
The projector is placed slightly below the center of the image in a room surrounded by white walls. I added smoke to the room, which makes the area around the projector’s light source appear brighter.
Because the model uses a point light source, it can be rendered faster than with ray tracing.